

What’s important to note here is Raphael’s dedication to the health and wellbeing of the team at Hinterland. Of course, a big part of game design is being able to look over someone’s shoulder and discuss something on a screen, or meet together and brainstorm. Though we all have lofty goals of getting even more done, working from home for months on end poses its own unique challenges. Raphael goes on to state that, much like the rest of us, working during a pandemic has been challenging for the team.

We had originally hoped to have it ready for launch in December, but with everything that’s been going on, it’s just been tough to work very optimally. Pretty recently we came to the conclusion that we don’t feel good about releasing Episode Four this year. In this post, Raphael outlined the difficulties of developing a game remotely, as well as the team’s decision behind delaying the release of Episode Four. In a developer diary posted on August 20, 2020, Game Director Raphael van Lierop gave The Long Dark players an update on Episode Four. Despite Hinterland Studio’s best efforts, it won’t be able to make its December 2020 release window. Fans of The Long Dark have received a bit of news today regarding Episode Four. It doesn’t matter if you’re a massive studio or a tiny indie team, delays are to be expected. That’s something a lot of us have come to terms with, especially those that have been tracking the ups and downs of the games industry. The coronavirus is going to be with us for a long time.
